So...you've had an amazing experience on the Fiver Challenge - you've engaged students, had lots of fun, developed enterprise skills and maybe your school won a prize or two, but what next?
To continue building on the skills and knowledge the young people have developed over the last month here are some more exciting opportunities to help them continue their journey.
Young Enterprise Programmes
Young Enterprise are so passionate about embedding personal and business skills in schools that we've designed a whole array of programmes to take you right through the school year, each one building on the next.
The Young Enterprise suite of six Primary Programmes enables pupils from the age of 5 to 11 to progressively develop enterprise skills, knowledge and attitudes.
Each hands-on “learning by doing” primary programme involves a minimum of 6 hours of creative, engaging and fun activities. They can be delivered as stand-alone programmes, however the real impact is achieved when they are used as a progressive knowledge building journey throughout a pupils primary school experience. In this way, you can gradually reinforce previous learning and challenge pupils on to the next stage of development. The 6 YE primary programmes are:
Storybook characters introduce pupils to the world of work, and help them discover saving, earning, decision making and teamwork.
Pupils explore the roles of different family members and the challenges of making a living.
Pupils design their ideal community and discover what it would be like to live and run businesses there by voting and taking decisions.
Pupils build a city and explore how people in different jobs need to work together to make it thrive.
Experience the challenges businesses face and understand how they work together to build a successful country.
Play a fascinating trading game that simulates the decisions countries and businesses make to ensure our needs and wants are met.
The Young Enterprise “Our Business” programme is a fantastic way to build on the Fiver experience.
This half term project tasks Key Stage 2 pupils to become leaders of their own small business. During the programme , teams of 6 are guided to work together through 15 stages of setting up and running their business, doing everything from applying for manager roles and generating business ideas through to making their product or service and selling it to customers from a self-designed stall. Each pupil becomes a department manager and has the opportunity to lead their group on 2 separate occasions, taking responsibility for briefing the team and ensuring that key tasks and desired outcomes are achieved in the set timescales.
All decisions about the business are made by the children using the Young Enterprise model of learning by doing. Supporting resources are provided by Young Enterprise. The school decides on the selling event to fit with the school events/needs. The young people are in full control of the profits they have earned and should decide themselves on what they would like to spend them on - for example, a school trip or day out, resources or activities for school or the classroom, or they may wish to donate their money to a charity of their choice. This programme can be utilised as an opportunity to benefit the school and or the wider local community.
The programme starts with one full day of activities led by Young Enterprise to launch the project. The remainder of the programme is managed by the teacher who is supported by comprehensive delivery plans and resource materials to enable them to plan activities within their own time frame.
Participants in their final year should look out for an opportunity to progress to the Tenner Challenge in their secondary school. Through Tenner they will be able to develop the entrepreneurship behaviours and employability skills introduced in the Fiver Challenge, by starting up their own business with a tenner and trying to have a social impact. To find out more go to the tenner website www.tenner.org.uk.